The People of Ark’Tammor[edit | edit source]
While the nations that bore their names are gone, many recall the world as it once was before the Reckoning. Bloodlines have grown increasingly mixed, but these are the wellspring from which they came.
- Alkarenil - The Elves from the Northland mountain city-state of Elithium
- Togarai - Red skinned Gnomes from the Northlands, master artificiers and arcanists.
- Probashi - Pale skinned dwarves hailing from the Midlands.
- Melzakeen - Once famed for their enormous open air markets, these dwarves have brown skin, red hair, and golden eyes.
- Creet - Halfling merchants, whose Sand Skimmers once roamed the deserts East of Dunpoli
- Arran - Humans and Dragonborn, gender neutral, who once served the Dragon Queen Amanderath Guimaraēs.
- Umari - Humans and Genasi from the frozen Southlands.
- Lothari - Merchants, scoundrels, and academics, the dark skinned Lothari humans were the center of civilization.
- Goblinoids - The goblin races are as welcome as any other Topside.
We begin in the wood stitched city of Spirithil, known by those who live there as the “the Great Roost.” For most of you, it is the only home you’ve ever known. For all of you, it’s the greatest city you have ever witnessed, a mass of Topsiders huddled together in unknown thousands, scraping out their lives flying high over the Abyss. You’ve heard tale of other floating cities, massive hunks of rock and earth born aloft by enormous colonies of Wyrd Shards. Spirithil is not like those other places that you hear in the tales though, because Spirithil is a living city.
If the stories of the old timers are to be believed, the Great Roost began with hundreds of ships and boats coming together in a great fleet. Every plank, every dock, every thatched wooden hut that could be tied, nailed, or hammered together into an ever twisting warren of walkways, rope bridges, and open cargo nets. Desperate to escape the Reckoning, those early pioneers grabbed every Wyrd Shard they could and embedded them in the foundations of the burgeoning city, lifting that early version high out of the waters and the encroaching Mysts. Through it all, they wove living trees, thousands of twisting and gnarled roots, trunks, and branches intertwining with the ever expanding slums.
Rhotudan[edit | edit source]
In terms of sheer size, Spirithil dwarfs Rhotudan, with a single district of the Great Roost rivaling the Endless Market in size. That does little to take away from its impressiveness, however. Except for those times when you've been Running the Deep, you've never seen this much stone in one place. A massive stone palisade rests on top, with what look to be a number of enormous wooden galleys and schooners cascading down the sides. These ships are far larger than any you have seen before, segmented and divided into dozens of different buildings and structures. Even more eye catching is the fact that the whole mass of it almost reminds you of an incredible Sky Ship. As vertical as it is horizontal, countless sails catch the morning wind, rigged from ramshackle buildings, masts, and balconies. Atop the Endless Market is a massive crow's nest, a building all to itself, bearing a bright red flag.
Deep Runners[edit | edit source]
Deep Running is an odd profession, but not an old one, despite being the life blood of Spirithil. Deep Running crews listen to the prophecies of the Shaduun, waiting for whispers and rumors of rifts in the Abyss so that they may raid and pillage the lands below. There they fight twisted monsters and strange magics, looking for relics and treasures of the world before the Reckoning.
Known Sky Ships
The Story[edit | edit source]
The adventure began in a run down inn within the Captain's Quarter known as The Styx Oarsman, with the soon to be brave heroes hunting for a job on a Deep Runner Crew. After a series of scuffles and misunderstandings, they were hired by a Goblin Captain by the name of Kryx Twiceburned to run the Deeps onboard a Sky Ship named the Gauntlet. Their first run was the forgotten Village of Trillelah, where they had their first run in with the warped beasts that dwell within the Wyrdmists of the Abyss. They emerged victorious, and made it back to Spirithil after outrunning a rival Sky Ship known as Sun Chaser that may have been looking to play pirate with their spoils.
Upon returning to Spirithil, they were attacked on the docks by a motley assort of Wyrdbeasts, This unheard of event drew the attention of the Blackcoats, specifically the watch commander of the Captain's Quarter, an Genasi named Adeben Con’Trallah and his Goblinoid hating lieutenant Panya Gamal. The Gauntlet and her crew managed to avoid arrest, and went hunting the for a local thieves' guild named the Gurvaljin Ir. Rumor had it that the captain of the Sun Chaser had drawn most of her crew from the den of thieves, and that they might have a score to settle with her over it. Our heroes ended up doing a favor for the guild leader, a massive Orc by the name of Renke Drei’Pfennig, and learned that the Sun Chaser's captain, known as The Unslain, and a magic trick using a pair of linked stones that acted as a divining rod. Sure enough, they uncovered one of the stones on the Gauntlet.
The crew of the Gauntlet took a Deep Run off of the Reclaimers, charged with escorting a scholar named Kamran Sassani. The Gauntlet traveled to Rhotudan, where they were supposed to pick up the scholar. After a deep dive into the various hallucinatory substances available to those with coin within the Endless Market, they located the Scholar and dove into the Deeps at the Village of Nabal. There, they found an abandoned temple to The Harvest Queen. Kamran located what he was looking for, an altar upon which shards of red crystal were growing. He asked to be left in peace to study the altar and the circle behind it, and the party left him to deal with competition, for the rival Sky Ship the Efreeti had also landed in the village. Luckily, the Efreeti's crew were more interested in the spoils they'd looted than some scholar, and backed off without a fight. The fight came anyways when Kamran somehow opened a portal to another world, from which horrible creatures emerged. The Reclaimer assisted the party in defeating the horrors, and when the Red Shards were destroyed the portal was closed. The Gauntlet returned to Rhotudan, but shortly after arriving, three Sky Ships filled to the brim with Wyrd Beasts crashed into the Endless Market. The assault was unprecedented, and chaos and pandemonium rained. When the Wyrd Beasts were repelled, they found a Lothari named Arban Oyuunchimeg, who reported that she'd been stranded on the Sky Ships for three days. She told them that she heard human voices speaking Umari, talking about a book from the Great Library that they could not steal, and a scholar named Narantsetseg Luk. She named the man Azbara Jos.
After the harrowing invasion of Wyrd Beasts in Rhotudan, the Gauntlet returned to its port of call in the Great Roost, Spirithil. No sooner had the party touched down, when they were taken into custody by the Aleph, the self-appointed guardians and de facto government of Spirithil. Looking about, they saw wanted posters with Quaaark's beaked scowl on them, courtesy of the Laughing Sorceress. They were presented to the leader of the Blackcoats, the Water Genasi Sherrideen. Sherrideen was capitalizing on Quaark's indiscretions to rope the party into a rescue mission for one of her agents, the watch captain of the Captain's Quarter Adeben Con'Trallah. Sherrideen was furious that Beasts of the Wyrd had been on her city, and wanted answers.
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